- Health: The condition of the body and the degree to which it is free from illness, or the state of being well. Displays actual hit points for your character. The number displayed above your head is the remaining “percentage” of these hit points.
- Stamina: The power and ability to be physically and mentally active. Elite uses “stamina” as a power and energy source that simulates human limits and provides a level of realism.
- ex: If the player has zero stamina, they can’t do working chores and their health will get damaged. so any physical activities would affect stamina.
- Hunger: The feeling you have when you need to eat.
- ex: hunger is affected by staying a long time without eating, if hunger points are at zero, their stamina will get damaged instead.
- Thirst: The need for something to drink
- ex: thirst is affected by staying a long time without drinking, if thirst points are at zero, their stamina will get damaged instead.
- Fatigue: Fatigue is a term used to describe an overall feeling of tiredness or lack of energy. It isn’t the same as simply feeling drowsy or sleepy. When you’re fatigued, you have no motivation and no energy. Being tired may be a symptom of fatigue, but it’s not the same thing.
- ex: fatigue is affected by running, and jumping, if fatigue points are at zero, their stamina will get damaged instead.
- Sick: The feeling of getting sick and needing medicines, if sick is less than the max which is 100 it will begin to decrease if sickness points go down to zero, health will begin to decrease as well, so the sickness attribute needs to be at the max always. sickness attribute is affected by interacting with any of the roleplay items.
- Blood: If blood is less than the max which is 100 it will begin to decrease if blood points go down to zero, health will begin to decrease as well, so the blood attribute needs to be at max always, blood attribute is affected by combat (melee/range) hits or by falling from high places, or medieval survival roleplay objects (spikes/ruins/traps…etc).
- Hygiene: Conditions or practices conducive to maintaining health and preventing disease, especially through cleanliness. If hygiene is equal to zero your sickness will be decreased.
All physical activities like (running, jumping, swimming…etc) affect attributes based on players’ abilities (strength, dexterity,…etc) and abilities’ saving throws.